脸部建模 延时教学 by Sergi Caballer Garcia
Tips & Tricks related to Facial Modeling for Animated Productions by Sergi Caballer Garcia
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Blocking Topology: The goals at this point are to define the character’s overall volume and to make the main topological areas ready to add more topology in the next step or to send it to our sculpting software.
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Final Topology: Added all required topology to achieve nice, fleshy, sliding skin, as well as wrinkles & folds for the character’s future expressions and facial deformations.
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Final Modeling: Wax on, right hand. Wax off, left hand. Wax on, wax off. Breathe in through the nose, and out through mouth. Wax on, wax off…
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