教你如何用houdini制作流体中气泡流动的特效
In this quick tip we’ll explore some simple ways to add bubbles inside any mesh with the goal of advecting them along with a FLIP simulation.
http://i2.buimg.com/512818/d8cd0ed3c87cf7f1.jpg
http://i2.buimg.com/512818/a35005553a9c74b6.jpg
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https://vimeo.com/153856342
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