Chaos Group 将 Arnold's alSurface 材质系统放入V-Ray
AL材质渲的非常漂亮真实。继续看业界的发展趋势。
Chaos Group Laboratories’ test render of The Wikihuman Project‘s Emily reference head scan, generated using its new V-Ray implementation of alSurface, Anders Langland’s industry-standard Arnold ubershader. Chaos Group Labs, Chaos Group’s R&D centre, has released a free V-Ray implementation of alSurface, the industry-standard Arnold ubershader developed by Weta VFX sequence supervisor Anders Langlands.A native V-Ray version of alSurface focused on skin shadingDeveloped to extend the capabilities of Solid Angle’s Arnold renderer in VFX production pipelines, and latermade open-source, alSurface is capble of recreating a wide range of real-world surfaces.It’s particularly popular for skin shading – it supports subsurface scattering – which is the aspect Chaos Group has focused on in its own implementation.According to the firm’s blog post, its version currently takes into account diffuse colour, two levels of specularity and SSS. Refraction and transparency are still absent, but “may be added at some later point”.AvailabilityThe V-Ray implementation of the alSurface shader is a free download from Chaos Group’s GitHub repo. It supports both V-Ray for 3ds Max and V-Ray for Maya running on Windows or Linux.
开源材质下载:https://github.com/ChaosGroup/vray_al_surface/releases
3ds Max and Maya 安装说明:https://labs.chaosgroup.com/index.php/rendering-rd/v-rays-implementation-of-the-anders-langlands-alsurface-shader/
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