Solidangle Maya to Arnold V0.25(2014,2013,2013.5,2012) Win 64bit
Arnold渲染器是基于物理算法的电影级别渲染器,目前由Solid Angle SL开发,正在被越来越多的好莱坞电影公司以及工作是作为首席渲染器使用。与传统用于CG动画的Scanline(线扫描)渲染器(Renderman)不同,Aronld是照片真实,基于物理的光线追踪渲染器。Arnold使用前沿的算法,充分利用内存磁盘空间,多核心,多线程,SSE等在内的硬件资源,大大提高了渲染速度。
0.25
Release Date
July 23 2013
This version uses the Arnold 4.0.16.0 core.
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HIGHLIGHTED NEW FEATURES
•Support for multiple UV sets (#398).
•Optimized geometry storage. Certain types of meshes now require less memory thanks to improved mesh compression.
•Added a photometric light (#1161). See details.(https://support.solidangle.com/display/AFMUG/Ai+Photometric+Light)
•Added an Arnold shelf (#1286).
•Added an option string to pass parameters to Kick with the Export Ass and Kick render type(#1288).
NOTES
•Environment variables are now properly expanded for aiImage at translation time.
•MtoA can now export relative paths for textures. We export them as relative paths using the texture search path and also append the sourceImages folder automatically to this texture search path. That means if you are trying to use relative paths with tokens (they are stored as relative paths, since maya is not able to resolve the relative path to an absolute because of the tokens), they will work fine both with aiImage and Mayafile).
•MtoA can now export relative paths for procedurals. We export them as relative paths using the procedural search path.
•The Shave and a Haircut extension is now packaged separately. To create a pack from the source use the shavepack target.
INCOMPATIBLE CHANGES
•Due to the change in the negative scaling in aiSky and aiSkyDomeLight, old scenes can render different.
•Improvements to the physical sky could break old scenes using it.
•Maya fluids look can differ from previous versions due to changes done in how fluid scaling were affecting density and the support of fluid shader content method usage.
下载地址
http://pan.baidu.com/share/link?shareid=541118609&uk=1325696309
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