找回密码
 立即注册

QQ登录

只需一步,快速开始

查看: 2745|回复: 0

[ZBrush] Sculpting Hair 用ZBrush雕刻头发的教学

[复制链接]
  • TA的每日心情

    2021-11-23 22:39
  • 签到天数: 404 天

    连续签到: 1 天

    [LV.9]以坛为家II

    发表于 2014-10-20 09:41:15 | 显示全部楼层 |阅读模式

    马上注册,结交更多好友,享用更多功能,让你轻松玩转社区。

    您需要 登录 才可以下载或查看,没有帐号?立即注册

    x
    QQ截图20141020093631.jpg

    Sculpting hair has been a highly requested tutorial, In this tutorial an introduction to sculpting hair in ZBrush. We’re going through simplifying the shapes and getting an understanding of how to sculpt appealing hair.
    The base mesh is made using Mesh Extraction which is then turned into a Dynamesh, which is in turned retopoed using Zremesher to get a clean starting point.
    The main concept is to simplify it it down into very simple shapes and then adding details afterwards. If you’re going for an appealing sculpt, never sculpt all the individual strand. First off, you’ll drive yourself crazy, but it will also look weird.
    We use the Clay Buildup brush (with no alpha) for most of the blocking, along with the Move brush. Once the general flow is working, we go over it with a details pass using the Standard Brush. You can also use dam_standard to make certain parts sharper. Also remember to use the smooth brush to remove nasty brush strokes.


    Some general tips:
    - Keep it clean
    - Make sure the hair is flowing nicely
    - Smooth it out
    - Check the silhouette
    - Work from general to specific
    - Never sculpt all the strands of hair



    [Vimeo]105656622[/Vimeo]









    Fusion中文网 交流•本该•如此 cgsfusion.com
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    快速回复 返回顶部 返回列表