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水下海军基地爆炸的制作花絮

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  • TA的每日心情

    2021-11-23 22:39
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    [LV.9]以坛为家II

    发表于 2015-6-19 09:34:19 | 显示全部楼层 |阅读模式

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    截图:
    QQ截图20150619092907.jpg


    说明:
    Niall Horn I was bought onto this project all the way from Previs to 1 week prior to my turnover and the sequence getting scrapped. My Role as the Lead FX Artist/TD and Finisher was creating lots of RnD for Underwater Destruction aswell as Setting up FX Assets, from Destruction to Fluids, to Pyro Sims! I worked on this for nearly 2 months and am responsible for everything in this reel. Due to the cancellation of this sequence i did not want my hard work to go to waste so I made a Test/WIP Shot of some of the FX elements and decided to edit the rest into an FX Reel for everyone to see. I did not Model the main assets however I did end up re modelling a lot of them for FX Prep!
    Software wise, I planned to use a lot of Krakatoa but did not have the budget, I also wanted to use Stoke. However budget problems made this impossible. My Main Tools for this show were- 3DS Max, RealFlow, Fume FX, ThinkingParticles (5), RayFire,V-Ray, Frost. Most Caches Based on an Alembic Heavy Pipeline. This was not a Generalist Project, I had to make sure I was getting the best, from my Rigid Sims, all the way to realstic Bubble Emission for all FX Elements and of course underwater fireballs/explosions.

    [Vimeo]126044482[/Vimeo]


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    版权申明:此文如未标注转载均为本站原创,自由转载请注明 本贴地址:https://cgsfusion.com/thread-2756-1-1.html 上篇帖子: Corona 渲染器 1.1 for 3ds Max 发布 下篇帖子: Siggraph 2015 新技术 介绍视频 Underwater Naval Base Destruction 水下海军基地
  • TA的每日心情
    开心
    2016-3-24 14:37
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    [LV.1]初来乍到

    发表于 2016-3-24 22:29:25 | 显示全部楼层
    看着棒棒哒~
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    发表于 2016-4-28 14:45:18 | 显示全部楼层
    有教程么,,,,,,,,
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