Thunder Cloud 发布毛发插件 GMH 2.6 for Maya
GMH2 (Geo Maya Hair 2) is a more advanced version of GMH script, specialized in hair modeling & stylizing, developed by Phung Dinh Dzung at Thunder Cloud Studio. User can easily model complex hair styles using traditional polygon modeling method and convert to Maya Hair using GMH2 with 2 simple steps.latest version 2.6 features include the option to generate polygon hair strips to use for next-gen game, bake hair to textures on polygon planes, a material manager for applying multiple shaders to hair geometry, and the option to export hair in OBJ or FBX format as curves or poly meshes.
Compatible with (32 & 64 bit version): Maya 2015 and on-wardScript format: Mel.Primary platform: Window.note: For Linux and Mac OS, There will be a slightly change in the UI of GMH2 as Maya’sMel for Mac/Linux doesnt support button with Images.
Version 2.6 (13/05/2015)Converting and baking next-gen polygon hair are now availableNext-gen polygon hair generationBaking hair to polygon plane's textures (diffuse, normal and alpha maps)- Material & UV manager: apply different shaders / texture regions to multi polygon hair polygon surfaces.Export manager: Export Hair as curves or polygon in Obj or FBX format.
http://www.thundercloud-studio.com/content/shop/1.script/0.GMH2/GMH2_feature/screenCap1.gif
Next-gen polygon hair generation.
http://www.thundercloud-studio.com/content/shop/1.script/0.GMH2/GMH2_feature/screenCap3.gifBaking hair to polygon plane's textures (diffuse, normal and alpha maps).
http://www.thundercloud-studio.com/content/shop/1.script/0.GMH2/GMH2_feature/screenCap4.gif
UV manager: Assign different UV regions to GMH polygon hair surfaces.
http://www.thundercloud-studio.com/content/shop/1.script/0.GMH2/GMH2_feature/screenCap6.gif
Export manager: Export Hair as curves or polygon in Obj or FBX format.
http://www.thundercloud-studio.com/content/shop/1.script/0.GMH2/GMH2_feature/screenCap2.gif
Per GMH Hair surface override settings.
http://www.thundercloud-studio.com/content/shop/1.script/0.GMH2/GMH2_feature/screenCap5.gifMaterial manager: Apply different shader to GMH Polygon Hair surfaces.
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官网地址:http://www.thundercloud-studio.com/?page=shop/1.script/0.GMH2
这个插件创建毛发的方式很有意思,赞 我上官网看了。一来是英文的购买看不太懂,49美元。折合人民币300多,二来我只看到了创建的样子,却没有看到应用起来的样子。比如走动的时候是不是完美模拟动力学,碰撞效果如何。头发之间的穿插之类的。价格倒是不贵。另外的一个石头插件也很不错19美元,创建的石头材质非常的真实不知道能不能创建多种其他的石头材质
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