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GMH2 (Geo Maya Hair 2) is a more advanced version of GMH script, specialized in hair modeling & stylizing, developed by Phung Dinh Dzung at Thunder Cloud Studio. User can easily model complex hair styles using traditional polygon modeling method and convert to Maya Hair using GMH2 with 2 simple steps. latest version 2.6 features include the option to generate polygon hair strips to use for next-gen game, bake hair to textures on polygon planes, a material manager for applying multiple shaders to hair geometry, and the option to export hair in OBJ or FBX format as curves or poly meshes.
Compatible with (32 & 64 bit version): Maya 2015 and on-wardScript format: Mel.Primary platform: Window.note: For Linux and Mac OS, There will be a slightly change in the UI of GMH2 as Maya’sMel for Mac/Linux doesnt support button with Images.
Version 2.6 (13/05/2015)Converting and baking next-gen polygon hair are now availableNext-gen polygon hair generationBaking hair to polygon plane's textures (diffuse, normal and alpha maps)- Material & UV manager: apply different shaders / texture regions to multi polygon hair polygon surfaces.Export manager: Export Hair as curves or polygon in Obj or FBX format.
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Next-gen polygon hair generation.
 Baking hair to polygon plane's textures (diffuse, normal and alpha maps).
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UV manager: Assign different UV regions to GMH polygon hair surfaces.
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Export manager: Export Hair as curves or polygon in Obj or FBX format.
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Per GMH Hair surface override settings.
 Material manager: Apply different shader to GMH Polygon Hair surfaces.
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官网地址:http://www.thundercloud-studio.com/?page=shop/1.script/0.GMH2
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