TA的每日心情 | 衰 2021-11-23 22:39 |
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签到天数: 404 天 连续签到: 1 天 [LV.9]以坛为家II
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先拿求助者提供的截图进行分析。
一般都感觉贴图像素不够大,其实还有很多选项去直接影响这个阴影质量。
我做个简单的测试:其中要注意三维场景与灯光要保持一定距离,不能离得太远,会影响阴影贴图的质量。
Spotlight的阴影设置分辨率为2048,代理调为1。
渲染器中打开SS采样,开启HiQ按钮,就能看到更高质量的三维效果。(如果需要阴影做羽化效果,只能用软渲)
- {
- Tools = ordered() {
- Background1 = Background {
- Inputs = {
- Width = Input { Value = 1280, },
- Height = Input { Value = 720, },
- ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
- Type = Input { Value = FuID { "Gradient", }, },
- GradientType = Input { Value = FuID { "Radial", }, },
- Start = Input { Value = { 0.524316109422492, 0.505405405405405, }, },
- End = Input { Value = { 1.33130699088146, 0.42972972972973, }, },
- Gradient = Input {
- Value = Gradient {
- Colors = {
- [0] = { 0.773333333333333, 0.623066074074074, 0.631752095827745, 1, },
- [1] = { 0.613333333333333, 0.28742162962963, 0.503639987822614, 1, },
- },
- },
- },
- },
- ViewInfo = OperatorInfo { Pos = { 550, 115.5, }, },
- },
- ImagePlane3D1 = ImagePlane3D {
- Inputs = {
- ["Transform3DOp.Translate.Z"] = Input { Value = -0.311872049227899, },
- ["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 100, },
- ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
- MaterialInput = Input {
- SourceOp = "Background1",
- Source = "Output",
- },
- ["MtlStdInputs.Specular.Nest"] = Input { Value = 1, },
- ["MtlStdInputs.Specular.Intensity"] = Input { Value = 0.39, },
- ["MtlStdInputs.MaterialID"] = Input { Value = 1, },
- },
- ViewInfo = OperatorInfo { Pos = { 715, 115.5, }, },
- },
- Text3D1 = Text3D {
- CtrlWZoom = false,
- Inputs = {
- ["Transform3DOp.Translate.Y"] = Input { Value = -0.0900317677626347, },
- ["Transform3DOp.Translate.Z"] = Input { Value = -0.2683384, },
- Size = Input { Value = 0.4285714, },
- Font = Input { Value = "Euphemia", },
- StyledText = Input { Value = "F7", },
- Style = Input { Value = "Regular", },
- ExtrusionProfile = Input {
- SourceOp = "Text3D1ExtrusionProfile",
- Source = "Value",
- },
- ManualFontKerningPlacement = Input {
- Value = StyledText {
- Array = {
- },
- Value = "",
- },
- },
- ShadingGradient1 = Input {
- Value = Gradient {
- Colors = {
- [0] = { 0, 0, 0, 1, },
- [1] = { 1, 1, 1, 1, },
- },
- },
- },
- },
- ViewInfo = OperatorInfo { Pos = { 715, 148.5, }, },
- },
- Text3D1ExtrusionProfile = LUTBezier {
- KeyColorSplines = {
- [0] = {
- [0] = { 0, RH = { 0.0196116135138184, 0.098058067569092, }, Flags = { Linear = true, }, },
- [0.2] = { 1, LH = { 0.180388386486182, 0.901941932430908, }, RH = { 0.3, 1, }, Flags = { Linear = true, }, },
- [0.8] = { 1, LH = { 0.7, 1, }, RH = { 0.819611613513818, 0.901941932430908, }, Flags = { Linear = true, }, },
- [1] = { 0, LH = { 0.980388386486182, 0.098058067569092, }, Flags = { Linear = true, }, },
- },
- },
- SplineColor = { Red = 192, Green = 128, Blue = 64, },
- NameSet = true,
- },
- Merge3D1 = Merge3D {
- Inputs = {
- SceneInput1 = Input {
- SourceOp = "ImagePlane3D1",
- Source = "Output",
- },
- SceneInput2 = Input {
- SourceOp = "Text3D1",
- Source = "Output",
- },
- SceneInput3 = Input {
- SourceOp = "SpotLight1",
- Source = "Output",
- },
- SceneInput4 = Input {
- SourceOp = "Camera3D1",
- Source = "Output",
- },
- },
- ViewInfo = OperatorInfo { Pos = { 825, 148.5, }, },
- },
- Camera3D1 = Camera3D {
- Inputs = {
- ["Transform3DOp.Translate.Z"] = Input { Value = 0.9559515, },
- AoV = Input { Value = 24.3265863475745, },
- ["Stereo.Mode"] = Input { Value = FuID { "OffAxis", }, },
- ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
- ["MtlStdInputs.MaterialID"] = Input { Value = 2, },
- },
- ViewInfo = OperatorInfo { Pos = { 935, 214.5, }, },
- },
- SpotLight1 = LightSpot {
- Inputs = {
- ["Transform3DOp.Translate.X"] = Input { Value = 0.883185085647949, },
- ["Transform3DOp.Translate.Y"] = Input { Value = 0.523294977043377, },
- ["Transform3DOp.Translate.Z"] = Input { Value = 0.718829733415073, },
- ["Transform3DOp.UseTarget"] = Input { Value = 1, },
- ["Transform3DOp.Target.X"] = Input { Value = 0.068526637454733, },
- ["Transform3DOp.Target.Z"] = Input { Value = -0.31251997462403, },
- ["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
- ["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 2048, },
- ["ShadowLightInputs3D.ShadowMapProxy"] = Input { Value = 1, },
- ["ShadowLightInputs3D.SoftnessType"] = Input { Value = FuID { "Variable", }, },
- ["ShadowLightInputs3D.Spread"] = Input { Value = 7.15, },
- },
- ViewInfo = OperatorInfo { Pos = { 770, 214.5, }, },
- },
- Renderer3D1 = Renderer3D {
- Inputs = {
- Width = Input { Value = 1280, },
- Height = Input { Value = 720, },
- ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
- SceneInput = Input {
- SourceOp = "Merge3D1",
- Source = "Output",
- },
- ["RendererSoftware.LightingEnabled"] = Input { Value = 1, },
- ["RendererSoftware.ShadowsEnabled"] = Input { Value = 1, },
- ["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
- ["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
- },
- ViewInfo = OperatorInfo { Pos = { 1045, 148.5, }, },
- },
- },
- }
复制代码
带阴影输出
加Fusion7 AO输出
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