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[Vimeo]108814833[/Vimeo]An early technical test of X-Particles’ new FLIP solver, created by Insydium co-founder Mike Batchelor. Primarily intended for liquids and gaseous fluids, the solver is used here in a more stylised set-up.
Originally posted on 14 October 2014. Scroll down for updates, including news of the commercial release. Insydium has released details of X-Particles 3, the forthcoming update to its increasingly versatile Cinema 4D particle simulation plugin, adding a FLIP solver for true smoke and fire and some interesting new modifiers. True gaseous fluids and liquids; neat new modifiersThe main new feature in version 3 is the new FLIP solver: a hybrid particle/volume-based simulation method often used for liquid simulation, but also intended here for gaseous fluids like smoke and fire. There’s also a new ‘Elektrix’ object for generating lightning bolts, plus fairly self-explanatory Branching, Network and Tendril modifiers. The Flock modifier has been reworked; and there are “at least” eight more new modifiers yet to be announced.
[Vimeo]116941418[/Vimeo]
Updated 19 January 2015: Insdydium has just released open beta 3 of X-Particles 3, adding some interesting new features, including spline meshing, trails from constraints, viscosity and surface tension.
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Updated 18 March: X-Particles 3 is shipping. You can see the official demo video above. The software is compatible with any 64-bit edition of Cinema 4D R13 and above, on Windows and OS X. A node-locked licence costs £340 (around $540); a floating licence costs £440 ($700). Prices exclude tax.
http://3.x-particles.com/products/x-particles-version-3/
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