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[新闻] NAB2015 推出 ftrack 3.2,重点介绍与Nuke Studio即时交互

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  • TA的每日心情

    2021-11-23 22:39
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    [LV.9]以坛为家II

    发表于 2015-4-15 10:47:50 | 显示全部楼层 |阅读模式

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    ftrack 已宣布将在今年夏天推出3.2版软件。新的功能包括Nuke Studio的整合, Actions,聊天功能,和最新的API。

    顺便科普一下ftrack 是什么?

    是新一代的CG流程管理软件,反正你想舒服的完成CG工作,它都能帮你轻松实现。
    比如在家与公司之间的沟通工作,开发,聊天全部没有问题。基本上所有的CG软件它都能管理,只要你能想到的流程,没有它做不到吧。 不多说了,怕误会我是打广告的。


    QQ图片20150415103728.png

    Nuke Studio Integration

    The team at ftrack has been working to bring a tight integration with The Foundry's Nuke Studio.  This actually ends up blurring the line between the file system and the assetized workflow within ftrack. "Whatever you do today in the file system based world, you can now do with ftrack and you don't have to worry about the file system anymore," says Pengelly-Phillips.

    QQ图片20150415103733.jpg

    Within Nuke Studio, artists can create the ftrack project right from the timeline. For each shot in the sequence that needs any kind of work, the artist or producer can assign the appropriate task via tags, such as Compositing, Animation, Lighting, Editing, FX, or others.  The project settings will take their cue from the sequence in Nuke.

    Then, once the project is created, the various shots and tasks appear in ftrack, at which point artists may be assigned the tasks. Within Nuke Studio, a new track will have been created with Nuke script placeholders for the final shots. Any footage from the file system from read nodes is assetized in ftrack and the read nodes reference that asset automatically.

    Once the shot-based artist is done working on the scene, they can publish back the shot along with a thumbnail plus annotations and comments if necessary.


    QQ图片20150415103735.jpg

    New Crew Tab with Chat and Notifications Features
    Debuting first in Nuke Studio is ftrack's new crew tab with chat and notifications functionality, a feature which will expand to other applications in the future. The functionality works hand in hand with task assignment, with individual Nuke artists receiving notifications that they have been provided with a task.

    The notification system also allows developers to extend the functionality via actions attached to a notification. For instance, when the artist is provided with a notification that they've been assigned a shot, they could directly launch the script right from the notification panel.  Back on the Nuke Studio system, if the artist attempts to open a shot that is being worked on by another artist, they will receive a notification that the shot is open on another system.

    Another example might be that one of the scenes in Nuke Studio has been updated in some way -- say the in and out points have been changed. This artist would be presented with a notification of the change along with a button that would allow them to update the shot with a single click.


    [Vimeo]124614741[/Vimeo]


    [Vimeo]124336916[/Vimeo]


    Updated API

    In the current version of the track API, some things programmers would like to do are either too slow or simply not possible because it does not cover all functionality present in ftrack. So with the new API, the aim was first and foremost to speed things up considerably and that's been accomplished.

    But perhaps more importantly for production, programmers need to have access to most if not all operations which are present in the ftrack web UI. In other words, if an artist or producer can click on a button and get something done, it also needs to be doable via code. The new API provides much greater coverage of the entire system and, perhaps more importantly, it makes it easier to add API functionality alongside new features in ftrack.. In fact, the way the team has implemented the API, it actually makes it more difficult to add a feature without API support than it does to include it.

    It was also critical to the team at ftrack to retain the intuitiveness of the API, since this is one of the strengths of ftrack as viewed by their customers. In other words, they liked the existing API...they just wanted it to be faster and more flexible.

    For the foreseeable future, ftrack will maintain compatibility with the previous API as much as possible. They are well aware of the fact that it will take time for facilities to rewrite their code and don't want their current scripts breaking. Using the new system, Pengelly-Phillips hopes facilities "can delete lots of code, because the new API simplifies the whole thing. Actually, we've got clients that are working with it in detail, and they're very much very happy and saying, it's not too much of a transition."

    Some of the new functionality will only exist in the new API so if facilities want to implement these features they'll need to utilize the new one. One could consider that a significant carrot to entice them to move over to the new API.

    ftrack expects the release to ship sometime during the northern hemisphere's summer. If you're at NAB, you can check out some of the new functionality at the Foundry's tech preview at booth SL6329.







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    版权申明:此文如未标注转载均为本站原创,自由转载请注明 本贴地址:https://cgsfusion.com/thread-2257-1-1.html 上篇帖子: Blackmagic Design NAB 2015 最新资讯 下篇帖子: 如何用Dfusion制作电视广告右上角的倒计时? ftrack nuke studio 交互 整合
  • TA的每日心情
    慵懒
    2015-7-15 19:02
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    [LV.5]常住居民I

    发表于 2015-5-21 14:11:39 | 显示全部楼层
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