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AAA Studio has released FurryBall RT 1.1, the latest update to its GPU-based production renderer, adding a real-time noise-reduction filter, real-time post processes, and supporting more of Maya’s advanced features. The update would have been FurryBall 5.1 under the old numbering system, but AAA Studio elected to rename the software FurryBall RT on the last major update in July, following an overhaul of the core code. Noise reduction and other new post-render adjustmentsThe major feature in the update is a new real-time noise reduction filter, shown in the image above. Like the new Denoise function in RenderMan, it removes noise from raytracing renders, enabling users to use a lower sampling value, resulting in a faster but noisier raw render that the filter then cleans up. FurryBall 5.1 also introduces a number of other interactive post processes for tuning images without re-rendering, including Glow, Chromatic Aberration and Exposure. The camera’s film gate, resolution gate, safe action and title areas can also now be shown in the viewport. Support for XGen and Bifrost reinstated in MayaIn addition, FurryBall RT now supports some advanced features in Maya that didn’t make it into the 5.0 release, including XGen and Bifrost; while FurryBall lights can now be displayed in Maya’s Viewport 2.0. |