找回密码
 立即注册

QQ登录

只需一步,快速开始

查看: 4134|回复: 2

2017年度十大最佳视觉特效动画制作花絮

[复制链接]
  • TA的每日心情

    2021-11-23 22:39
  • 签到天数: 404 天

    连续签到: 1 天

    [LV.9]以坛为家II

    发表于 2018-1-17 08:59:42 | 显示全部楼层 |阅读模式

    马上注册,结交更多好友,享用更多功能,让你轻松玩转社区。

    您需要 登录 才可以下载或查看,没有帐号?立即注册

    x
    2016年发布的十大最佳花絮后,今年的又出炉了。

    QQ截图20180117083817.jpg


    最佳视效电影花絮

    [media]http://v.youku.com/v_show/id_XMzMyNTcxMDU2NA==.html[/media]
    Title: Doctor Strange | VFX Breakdown | LumaStudio: Luma Pictures
    Bending time, space and the audience’s minds in equal measure, the big-screen debut of Doctor Strange, Marvel’s surgeon-turned-sorceror, received a deserved nomination for Best Visual Effects at the Oscars.
    Framestore and ILM also posted amazing making-of videos, but it was Luma Pictures’ breakdown of its 200 VFX shots, particularly the kaleidoscopic opening London sequence, that really captured viewers’ attention.
    Tech notes: The London sequence was animated in Maya, with Luma creating new tools to preview the complex fractal geometry in the viewport, hand keying the motion to match that of 14 digi-doubles.

    最佳动画长片电影花絮
    [media]http://v.youku.com/v_show/id_XMzMyNTc0NTExMg==.html[/media]
    Title: KINGSGLAIVE: FINAL FANTASY XV | Breakdown Reel | Image EngineStudio: Image Engine
    Square Enix’s animated feature based on the world of Final Fantasy XV divided opinion: critics panned the plot and characters, but praised the visuals for their beauty and “exceptional … level of realistic detail“.
    Nowhere is this more apparent than the climactic 23-minute battle sequence, created from start to finish by Image Engine, in which “Godzilla-sized” knights destroy a walled city. Carnage never looked so beautiful.
    Tech notes: The CG city was assembled procedurally, with hero buildings placed by hand in Maya and destroyed using Houdini. Reference character animation was recorded using Xsens’ MVN mocap suits.

    最佳电视剧花絮


    Title: Game of Thrones – Season 7 – VFX BreakdownStudio: Mackevision
    As with last year, HBO fantasy epic Game of Thrones dominated our list of most-watched broadcast effects videos, including two excellent breakdowns of the CG dragons from El Ranchito and Image Engine.
    However, it was show veterans Mackevison’s work that got the most views, with its team of 40 VFX artists contributing 116 shots, from background architecture to stunning full-CG pitched battles.
    Tech notes: Mackevison worked in 3ds Max, Houdini and – for the first time on Season 7 – Maya, using Golaem for crowd simulation. Rendering was done in V-Ray, making heavy use of the proxy system.


    最佳广告片花絮


    Title: Pepsi Arabia ‘Hand in Hand, We Can’ – Making OfStudio: Glassworks Barcelona
    As ever, the commercials category was hotly contested, with Mikros Image, Nki and Psyop all posting eye-catching breakdowns of new projects, along with last year’s winners, Spellwork Pictures.
    Top place went to Glassworks for Pepsi’s ‘Hand in Hand, We Can‘ campaign, showing six Saudi Arabian sports personalities facing CG obstacles ranging from wolves made of mirrors to giant wrecking balls.
    Tech notes: Cinema 4D was used for a range of tasks, from animation and dynamics to crowd replication. Jawset’s TurbulenceFD plugin was used for smoke and fire, and Arnold for look dev and rendering.


    最佳游戏电影花絮


    Title: Animating Mei’s FrostyArtist: David GibsonStudio: Blizzard Entertainment
    Animator David Gibson was already well known for his tech breakdowns by the time he joined Blizzard, having previously posted a 10-minute video of his work on Evolve, Turtle Rock Studios’ monster shooter.
    This video, recorded for the Blizzard Museum, takes a similarly detailed approach, using 16x timelapse to compress all of Gibson’s work on Overwatch character Mei’s highlight intro into four minutes of screen time.
    Tech notes: All of Gibson’s work was done in Maya. The character was designed by Arnold Tsang, modelled by Renaud Galand and rigged by Dylan Jones, who also contributed workflow tools along with Lan Fang.


    最佳片头花絮


    Title: MAKING OF – Go Short Film Festival 2017 video ident and trailer – Don’t Blink
    Visual artist and director Douwe Dijkstra’s work for Nijmegen’s Go Short international film festival isn’t the most CG-heavy title sequence we featured this year, but it’s certainly the most immersive.
    His wonderfully imaginative trailer thrusts the viewer into the body of a festival-goer: an approach carried over into the making-of, showing the greenscreen shoot – and even the roto work – entirely in first-person.
    Tech notes: The source footage was shot on a Sony FS7 professional 4K camcorder and edited in Premiere Pro, with compositing and effects handled in After Effects.


    最佳动态图形花絮


    Title: GHOST IN THE SHELL – REEL
    Artist: Ash Thorp
    The winner of the next category isn’t a conventional motion graphics project, but it is by a contemporary master of the art: Ash Thorp’s compilation of his work for the live-action remake of Ghost in the Shell.
    A dazzling montage of imagery, ranging from semi-abstract experiments to final assets used in the film, the resulting reel crystallises the movie’s dreamlike, neon-drenched aesthetic into three minutes of visual magic.
    Tech notes: They vary greatly in style, but most of the in-software shots show Cinema 4D and OctaneRender, with a bit of After Effects thrown in, including the Magic Bullet Suite plugins.


    最佳实时项目花絮


    Title: EXISDANCE – Real time tracking & Projection mapping
    Director: Hayato Ando
    The year’s overall most-viewed breakdown was also one of its least conventional: a live-action dance piece, created in collaboration between Panasonic and Japanese creative agency P.I.C.S.
    Alternately fluid and robotic, the project uses real-time projection mapping both to create a shifting digital backdrop for Japanese dancer Kikky and to transform his white-clothed body into a screen in its own right.
    Tech notes: The project uses a mix of proprietary and off-the-shelf tech. Panasonic projectors, controlled by engineer Paul Lacroix‘s 3D tracking technology, project a stream of ‘video textures’ and 3D graphics.


    最佳技术作品秀
    Title: Rigging_Demo_Reel_2016Artist: Deng Zhenggang
    The year’s most viewed tech reel from an individual artist came from Deng Zhenggang, then at Oriental DreamWorks – Li from Kung Fu Panda 3 pops up on it at one point – but now working at Mikros Animation.
    An engaging collection of technical experiments, the reel includes an animation picker designer and a full-body muscle system, but the highlight is the exquisitely expressive cartoon facial rig shown at the start.
    Updated: The original opening image for this article included a still of Li from Kung Fu Panda 3, but Zhenggang tells us that while he worked on the character, he didn’t develop that particular facial rig.
    Tech notes: The facial rig and the muscle system are both implemented inside Maya. The animation picker designer is proprietary software.


    最佳学生作品花絮



    Title: Jack meets Mordor – breakdownArtist: Albert Chiang
    Appropriately described as ‘Jack and the beanstalk meets Mordor’, Albert Chiang’s student visual effects project shows a giant vine coiling up around a stone tower, crushing the masonry as it does so.
    The work won Chiang, then a student at Gnomon – School of Visual Effects, Games and Animation, one of the school’s prestigious Best of Term awards, and he is currently working as an FX artist at The Mill.
    Tech notes: The shot uses a growth tool to drive the rigid body dynamics in Houdini. 3D geometry was rendered using Maya and V-Ray, and tracked into the live plate using PFTrack.







    Fusion中文网 交流•本该•如此 cgsfusion.com
    版权申明:此文如未标注转载均为本站原创,自由转载请注明 本贴地址:https://cgsfusion.com/thread-4528-1-1.html 上篇帖子: StemCell 将模型进行到底 下篇帖子: 2018.1.21 三维粒子替换成动态照相纸 作品秀 视觉特效 制作花絮 动态图形 广告游戏电影
  • TA的每日心情

    2021-11-23 22:39
  • 签到天数: 404 天

    连续签到: 1 天

    [LV.9]以坛为家II

     楼主| 发表于 2018-1-17 22:10:08 | 显示全部楼层
    百度网盘下载: 原画质
    游客,如果您要查看本帖隐藏内容请回复

    Fusion中文网 交流•本该•如此 cgsfusion.com
  • TA的每日心情
    开心
    2021-3-10 10:53
  • 签到天数: 13 天

    连续签到: 1 天

    [LV.3]偶尔看看II

    发表于 2018-1-18 11:19:55 | 显示全部楼层
    太好了,学习了,谢谢
    Fusion中文网 交流•本该•如此 cgsfusion.com
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    快速回复 返回顶部 返回列表