找回密码
 立即注册

QQ登录

只需一步,快速开始

查看: 5338|回复: 1

[Maya] 渲染器之间的较量 RenderMan vs Arnold

[复制链接]
  • TA的每日心情

    2021-11-23 22:39
  • 签到天数: 404 天

    连续签到: 1 天

    [LV.9]以坛为家II

    发表于 2015-4-5 11:43:38 | 显示全部楼层 |阅读模式

    马上注册,结交更多好友,享用更多功能,让你轻松玩转社区。

    您需要 登录 才可以下载或查看,没有帐号?立即注册

    x
    新朋友请点击最上方的关注按钮。
    老用户请打开右上角菜单,分享到朋友圈


    教学截图:
    QQ截图20150405040717.jpg QQ截图20150405040654.jpg QQ截图20150405040731.jpg



    文字说明:
    Comparing Pixar’s RenderMan and SolidAngle’s Arnold Renderer in Maya.
    Steve from Pixelbump did comparison of the new release of RenderMan and Arnold side by side to show what the strengths and benefits of each rendering engine. Tested seven different tasks that would be the most common for people on a daily basis:
    1. High Poly HDRI Scenes
    2. Studio Style Lighting
    3. Sub Surface Scattering
    4. Maya Fluids Smoke
    5. Maya Fluids Explosion
    6. FumeFX
    7. Maya Particles
    And then showed how to set up the scene in the Pixar RIS & Reyes engines and the Arnold engine. Then compared the rendered outputs and talked about what steps could be taken to improve the render quality.


    视频:(视频缓冲中,请耐心等待。。。)
    [tudouhtml]67f_sGJE_B4[/tudouhtml]


    Fusion中文网 交流•本该•如此 cgsfusion.com

    该用户从未签到

    发表于 2015-4-5 16:29:19 | 显示全部楼层
    Arnold什么时候出的?
    Fusion中文网 交流•本该•如此 cgsfusion.com
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    快速回复 返回顶部 返回列表