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其实看到这个新闻,我是失落的。 Fusion的Duang呢?Duang的Fusion呢?
OctaneRender for Nuke 由Paul Kinnane开发。Otoy 已经在官方发布本插件。 作为商业版,允许用户在Nuke中使用OctaneRender内核渲染三维物体。
下面我不一一翻译了,请大家把英语学起来,很容易看懂。
The OctaneRender for Nuke features set
As well as Nuke’s own 3D geometry – the primitives and GeoReader data, at least; point clouds aren’t supported – the plugin renders data imported in Octane’s native OCS and ORBX formats.
Materials and render settings can be edited via a node graph window, which is also used to set up materials for other elements in a scene: at the minute, the plugin doesn’t convert Nuke 3D geometry shaders automatically.
The Octane camera can be controlled from a Nuke camera, and the plugin also supports integration with Lightmap’s HDR Light Studio, enabling users to ‘paint in’ lighting by clicking in the Nuke viewer.
Animation sequences can be rendered via the OctaneRender node in the same way as with Nuke’s ScanlineRender node; or exported in OCS or ORBX format for rendering on a render farm.
Pricing and availability
OctaneRender for Nuke is available now for Nuke, NukeX and Nuke Studio 8 and above, running on 64-bit Windows only. It’s still officially in beta.
OctaneRender 2.17 demo for Microsoft® Windows®
Runs on Microsoft® Windows® XP, Vista, 7 and 8.
Requires a current NVIDIA graphics driver, which you can download here.
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