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Marlon R. Nunez – Demo/Modeling reel from characters I created in 2015. All characters and animations are created by me. I’m a character artist. My passion is characters, including all the process from sketching and sculpting until the final render. I’m a self-taught artist and while characters will always remain my major strength, I enjoy working in other fields, such as rigging, animation or simulations. As a character artist I’ve got vast experience in creation characters from interpreting the original concept art to bringing the characters to life in a project. I enjoy being a team player and working with other character artists and other team members in developing a joint project; My key strength is the ability to work in a challenging environment and push one’s boundaries, because a character artist is the one who learns all the way through his career. AREAS OF EXPERTISE • Concept art to 3D model
• Strong understanding of human anatomy
• Sculpting and high-definition models
• Low poly modeling and topology
• UV mapping/pack
• Rigging (Character TDs, from bipeds to quadrupeds)
• High resolution / Hand-painted textures
• Animation and hair/cloth simulation
• Motion capture cleaning
[Vimeo]134790102[/Vimeo]
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