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[Vimeo]135982189[/Vimeo]
Maxwell Render’s Multilight Editor makes it possible to adjust lighting in rendered images without re-rendering. Version 3.2 of the software adds the option to select and edit multiple emitters simultaneously.
The update is currently available to registered users as a beta build. However, there are also a number of new render options, including the option to make non-triangular meshes – including hair, fur and particles – light-emitting materials. The update also introduces two new VR lens types: latlong and stereo fisheye. Updates to render channels, scattering and grassSeveral of Maxwell Render’s existing toolsets have been updated in version 3.2, with the Multilight Editor (shown in the video at the top of the story) getting the option to select and edit multiple emitters simultaneously. The render channels have also been updated, with the option to render separate reflections and refractions passes, plus a new reflectance channel, which renders flat surface colours, without shadows or highlights. Maxwell Scatter gets a new option to avoid intersections between objects scattered over a surface; while Maxwell Grass gets the option to make grass always grow towards the sky, regardless of the angle of a surface. New export and file-referencing optionsThere are also several pipeline integration improvements, including an extension to the API enabling third-party developers to create their own procedural geometries, geometry modifiers, procedural textures and lens types. The update also adds the option to export multi-layered 8, 16 and 32-bit PSDs; and file referencing now supports assets in standard 3D formats like OBJ, FBX and Alembic, as well as Maxwell’s own MXS files. 官网:http://blog.maxwellrender.com/news/whats-new-in-maxwell-v3-2-juan-canada-head-of-maxwell-render-technologies/
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