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[新闻] Ephere 推出毛发系统 Ornatrix V4

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    [LV.9]以坛为家II

    发表于 2015-10-3 22:42:08 | 显示全部楼层 |阅读模式

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    [Vimeo]140006395[/Vimeo]

    为max创造的毛发系统。
    Ephere has posted its first preview video of Ornatrix V4, the forthcoming update to its hair, fur and feather system for 3ds Max, showing off some of the new brushing tools.
    A number of other new features have been announced on the company’s forum, including new grooming options, support for MassFX hair dynamics with animated collision meshes, and improved Alembic export.
    New brushing toolsOf the new brush options, the most universal look to be the new Brush and Strand attenuation diagrams, which enable users to set custom falloff profiles for brushes in order to fine-tune their effects.
    There is also a new Pull brush to pull guide hairs out away from a mesh surface; a new Brush Along Surface option; and the previously “unpredictable” Surface brush has been made more intuitive to use.
    Skinned characters can now interact with Ornatrix hairOther new features not shown in the video but mentioned in posts on Ephere’s forum include MassFX hair dynamics support for deforming or animated collision meshes.
    As a results, skinned characters can now interact with Ornatrix hair.
    New groom optionsThe groom functionality has also been updated, including a new Generate Groom button to create new grooms from a selected object; while the Groom dialog now filters the grooms offered according to object type.
    There is also a new Hair from Curves groom.
    More controls when creating hairs from mesh stripsThe workflow for creating hair by modelling mesh strips then converting the geometry to hairs, introduced inOrnatrix V3, has also been extended.
    The HairFromMeshStripsObject gets per-strip hair distribution and hair volume controls for fine-tuning the results; and there is a new option to ‘fan’ hairs perpendicular to the strip surface.
    New modifiers, improved Alembic export, many smaller changesOther changes include new Rotate Strands and Multiply Strands modifiers. The latter generates multiple hair strands per hair follicle: useful for creating more realistic animal fur during grooms.
    All appropriate maps in Ornatrix modifiers also now have an Invert option.
    Alembic export has been extended, with the option to export individual objects to separate Alembic files; to choose XYZ scene orientation during export; and to export the render version of hairs.
    There are also a number of other changes to the UI, existing workflows and the installation process, plus the usual set of bugfixes, which you can read about on Ephere’s forum via the link below.



    官网地址:http://ephere.com/plugins/autodesk/max/ornatrix/forums/builds/
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