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[Vimeo]140006395[/Vimeo]
为max创造的毛发系统。
Ephere has posted its first preview video of Ornatrix V4, the forthcoming update to its hair, fur and feather system for 3ds Max, showing off some of the new brushing tools. A number of other new features have been announced on the company’s forum, including new grooming options, support for MassFX hair dynamics with animated collision meshes, and improved Alembic export. New brushing toolsOf the new brush options, the most universal look to be the new Brush and Strand attenuation diagrams, which enable users to set custom falloff profiles for brushes in order to fine-tune their effects. There is also a new Pull brush to pull guide hairs out away from a mesh surface; a new Brush Along Surface option; and the previously “unpredictable” Surface brush has been made more intuitive to use. Skinned characters can now interact with Ornatrix hairOther new features not shown in the video but mentioned in posts on Ephere’s forum include MassFX hair dynamics support for deforming or animated collision meshes. As a results, skinned characters can now interact with Ornatrix hair. New groom optionsThe groom functionality has also been updated, including a new Generate Groom button to create new grooms from a selected object; while the Groom dialog now filters the grooms offered according to object type. More controls when creating hairs from mesh stripsThe workflow for creating hair by modelling mesh strips then converting the geometry to hairs, introduced inOrnatrix V3, has also been extended. New modifiers, improved Alembic export, many smaller changesOther changes include new Rotate Strands and Multiply Strands modifiers. The latter generates multiple hair strands per hair follicle: useful for creating more realistic animal fur during grooms. All appropriate maps in Ornatrix modifiers also now have an Invert option. |