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Corona Renderer 1.1 for 3ds Max overhauls the render engine’s support for 3ds Max’s native Particle Flow system, enabling particles to be used to scatter instances across a landscape, as in the image above.
Render Legion has released Corona Renderer 1.1 for 3ds Max, the first update to the popular CPU-based biased/unbiased render engine since its commercial release in February. Improved render speed and particle handlingThe update adds a new Bitmap shader that “works similarly to 3ds Max, but faster”. Converting native 3ds Max materials is a one-click process for an entire scene, and Render Legion claims speed boosts of 9-30%. Support for 3ds Max’s native Particle Flow toolset has also been reworked, meaning that particle systems can be used to scatter instances within Corona, and that parsing times for scenes are reduced. Other than that, it’s mainly bugfixes and smaller changes, including adapting the UI to HiDPI displays.
官方地址:https://corona-renderer.com/blog/corona-1-1-released/
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