找回密码
 立即注册

QQ登录

只需一步,快速开始

查看: 3133|回复: 0

[新闻] Corona 渲染器 1.1 for 3ds Max 发布

[复制链接]
  • TA的每日心情

    2021-11-23 22:39
  • 签到天数: 404 天

    连续签到: 1 天

    [LV.9]以坛为家II

    发表于 2015-6-19 08:51:55 | 显示全部楼层 |阅读模式

    马上注册,结交更多好友,享用更多功能,让你轻松玩转社区。

    您需要 登录 才可以下载或查看,没有帐号?立即注册

    x


    150618_CoronaRenderer11.jpg


    Corona Renderer 1.1 for 3ds Max overhauls the render engine’s support for 3ds Max’s native Particle Flow system, enabling particles to be used to scatter instances across a landscape, as in the image above.

    Render Legion has released Corona Renderer 1.1 for 3ds Max, the first update to the popular CPU-based biased/unbiased render engine since its commercial release in February.
    Improved render speed and particle handlingThe update adds a new Bitmap shader that “works similarly to 3ds Max, but faster”. Converting native 3ds Max materials is a one-click process for an entire scene, and Render Legion claims speed boosts of 9-30%.
    Support for 3ds Max’s native Particle Flow toolset has also been reworked, meaning that particle systems can be used to scatter instances within Corona, and that parsing times for scenes are reduced.
    Other than that, it’s mainly bugfixes and smaller changes, including adapting the UI to HiDPI displays.

    官方地址:https://corona-renderer.com/blog/corona-1-1-released/





    Fusion中文网 交流•本该•如此 cgsfusion.com
    版权申明:此文如未标注转载均为本站原创,自由转载请注明 本贴地址:https://cgsfusion.com/thread-2755-1-1.html 上篇帖子: 皮克斯 头脑特工队 Pixar Inside Out 制作花絮 下篇帖子: 水下海军基地爆炸的制作花絮 Corona 渲染器 renderer 3dsMax scatter
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    快速回复 返回顶部 返回列表